#ifndef _ENTITY_MANAGER_HPP
#define _ENTITY_MANAGER_HPP

#include <vector>

namespace lua
{

class Entity;

class EntityManager
{
public:
	EntityManager();
	void add(Entity *entity);
	void remove(Entity *entity);
	~EntityManager();
private:
	std::vector<Entity*> mEntities;
};

}

#endif